split push vs backdoor
The target. Split pushing takes towers on a side lane while the team keeps the enemy busy; backdooring goes straight for the nexus when nobody is guarding it. One is a plan, the other a gamble.
split push
Split pushing is a whole-game strategy: one player pushes a side lane alone, forcing the enemy to send someone, while their four teammates hold the rest of the map. It takes a champion who can win a duel and a team that can avoid fighting four versus five. "im split hold mid".
open the page →backdoor
A backdoor is a one-off move: attacking the enemy base, often the nexus, while the enemy team is far away. No duel, no tower in between: you go for the goal. It only works once, and only if your teammates buy time elsewhere. "going backdoor buy me time".
open the page →Why they get mixed up
A successful split push sometimes ends in a backdoor, which blurs the line. The difference that matters: split pushing aims to create lasting pressure, backdooring aims to end the game right now. Announcing one when you are doing the other tells the team to hold for ten minutes when they need to hold for thirty seconds.