situations
Nine moments of a game, 303 lines. Two taps from here to what you need.
- draft32Calling a role, pointing out a gap in the comp, asking for a ban. Thirty seconds to say it, before the game even loads.
- early game28Leash, invade, jungle start, level 2 gank. The vocabulary of the game before the game really starts.
- laning38Wave management, freezing, backing off, calling for help under tower. The longest phase of the game, and the one people type in most.
- objectives33Drake, baron, grubs, herald. Calling an objective, asking the team to wait, refusing a baron without vision.
- combat39Engage, back off, focus, peel. What gets typed before, during and after a fight, when there are two seconds to write it.
- late game32One death and it is over. Baron dance, inhibitor, backdoor, split push: where a single mistake ends the game.
- items28Asking for anti-heal, for armor, announcing your gold. The most useful call in the game and the one nobody makes: a team that skips grievous wounds loses without ever knowing why.
- information35ss, omw, flash down, jgl top side. The most typed messages in the game: where the enemies are and what they have left.
- communication38mb, np, gg wp. The lines that defuse flame instead of feeding it. The shortest on the site, and the highest value.
By role
By theme
- information73
- discipline41
- request41
- warning34
- macro33
- draft31
- jungle27
- items26
- lane26
- social25
- strategy24
- endgame22
- baron19
- chill17
- drake17
- cooldown16
- vision16
- coordination15
- counter15
- engage15
- push14
- morale13
- wave12
- tracking11
- composition10
- help10
- role10
- timer10
- recall9
- start9
- gank8
- grouping7
- objective7
- politeness7
- trade7
- ultimate7
- apology5
- map5
- missing5
- summoner5
- teamfight5
- tilt5
- ban4
- focus4
- grubs4
- herald4
- invade4
- offer4
- praise4
- question4
- call3
- dive3
- flank3
- flash3
- position3
- shop3
- target3
- build2
- farm2
- fight2
- level2
- peel2
- protection2
- retreat2
- ward2