The mechanic
When Zac dies he splits into four bloblets that reform into him after four to eight seconds. If all four are killed first, he stays dead. The passive has a five minute cooldown, and his allies are the only thing standing between the blobs and the enemies.
Why it needs saying
The only death in the game that can be defended. Without a word, the team backs off while the enemies clean up the pieces, and Zac loses a resurrection that will not be back for five minutes.
When you play them
- team chat
what you type
protect my blobs
in full english
Protect my blobs.
the context
"blobs" is what the game itself calls Zac's four pieces. Each has 12% of his health, and he comes back if a single one survives. A few seconds of cover hand a whole tank back to the team.
- team chat
what you type
no passive
in full english
My passive is down.
the context
Five minutes of cooldown, the longest in the game for a passive. Without it Zac dies like anyone else, and the team has to stop letting him dive first.
When an ally plays them
- team chat
what you type
guard zac blobs
in full english
Guard Zac's blobs.
the context
The call from an ally who has understood the fight is not over. The enemies know they have to kill all four pieces: the only question is whether anyone stops them.
When an enemy plays them
- team chat
what you type
kill zac blobs all 4
in full english
Kill Zac's blobs, all four of them.
the context
Zac comes back if a single one of his four pieces survives. Each has 12% of his health: really killing him means finishing all four, and his team will defend them. Otherwise he is back in a few seconds.